Lots of accessibility improvements!
Added Bamboo Blocks into the game
Added bamboo jungles in the world
Added barrels
Added the bell!
Added yummy Sweet Berries and pokey Sweet Berry Bushes to the game!
Added Blast Furnace
Rewrote the book & quill editing to be more intuitive
Added campfire
Added cartography table
Split cats and ocelots to their own creatures and updated cats with new features!
Added composter
Added Crossbows!
Added lots of new decorative blocks!
Added Fletching Table
Added new dyes and flowers!
Added foxes!
Added some community suggestions
Updated the credits list
Added in-game buttons for reporting bugs or giving feedback
Improvements to invisibility to allow it to correctly work in many cases where it didn't but you'd expect it to
Added grindstone functionality
Added 'Hero of the Village' effect
Added leather horse armor
Added lantern
Added lectern
Added loom
Existing special banner patterns can now be crafted into a new item that is not consumed when used, Banner Patterns
Added a new "Globe" banner pattern and item
Added lots of new blocks!
We're now using the new textures!
Added new Noteblock sounds
Added pandas!
Added illager patrols
Added pillagers
Added pillager outpost
Added raids
Added Ravager
Added scaffolding
Rewrote the sign editing to be more intuitive
Added Smithing Table
Added smoker
Added stonecutter
Added suspicious stew - hmmmm!
Trading changes
Villager changes
Biome based architecture for villages
Added Wandering Trader
There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
When the narrator is turned on, buttons will be narrated on focus
Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
Most lists allow up/down arrow keys to navigate through them
We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.
Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills
Can grow to a max height of 12 to 16 blocks
When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top
When struck with a sword, bamboo will instantly break
Two bamboo can be crafted into a single stick
Can be used as fuel, with four bamboo required to smelt a single item
Bamboo can be placed into flower pots
Bamboo can also be found in shipwrecks and jungle temples
Do a barrel roll!
Store things in them!
Rotate them!
Find them in villages!
Ding dong, who's there? A RAID? GET INSIDE!!!
Trade with certain villagers to obtain the bell
Use the bell to alert villagers of nearby danger
A villager will ring the bell to alert other villagers of an impending raid
Ringing bells reveals all nearby mobs that can appear in raids
Delicious!
Not very filling!
Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!
Commonly found in taiga, taiga hills, and taiga mountains
Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains
You can stand inside them, but be careful, it will hurt to move
Has four stages of growth: sapling, no berries, some berries, full berries
Drops one or two berries in younger stage, then two or three in full growth stage
Supports bone meal!
Doesn't support silk touch!
Villages have recieved an updated look, with several new themes
The theme depends on the biome the village is in, taking both climate and to available resources into consideration
Uses the new mysterious jigsaw block for generation
Adds new structure files, quite many actually
A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace
Can be crafted via three smooth stone, one furnace, and five iron ingots
Added to world gen in some villager buildings
Come one, come all, and toast your buns around the campfire!
A decorative fireplace without fire spread
Cooks up to four foods, but slowly
Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!)
Cosy light source
Can be lit/unlit
New functional block that provides an easier and simpler way of cloning, extending, and locking of maps
New map functionality with cartography table
Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
Fancy UI to more closely represent what the recipes actually do functionally
Crafted with two planks and two paper
Anti-fusion!
Stray cats can be tamed
Tamed cats can give lovely (or less lovely) morning gifts to their owners
Ocelots can't be tamed, but might start trusting you if you feed them with fish
Phantoms are terribly scared of cats - how convenient!
Cat collars can now be dyed
Added several new cat skins!
As it turns out, you guys have GREAT suggestions!
Leaves now have a small chances to drop sticks
Chorus fruit flowers now break when shot by an arrow
Dead bushes can now be used as furnace fuel
Rabbit stew and beetroot soup have been changed to a shapeless recipe
Creepers will now drop records when killed by Stray in addition to skeletons
Dispensers with shears in them will now shear sheep that have wool in front of them
TNT and TNT minecart explosions now have 100% drop rate
Instead of eating your veggies you can make fertilizer from it!
Crafted with 3 planks and 4 fences
This is such a fearsome weapon that it makes us quiver!
Shoots arrows with base power slightly stronger than the bow, but has less durability
Three unique enchantments
Fun, challenging advancements
New loading mechanics
Unique load animation
Choose between the following three enchantments for your crossbow:
Ever wanted to shoot more than one arrow at once? Look no further! With multishot, your crossbow splits your arrow into three, shooting the usual arrow straight ahead and two more at angles off to the sides!
Cannot be combined with piercing
With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot
The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1
Cannot be combined with multishot
Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds
To charge the crossbow, hold down the "Use" button
Once the crossbow string has been pulled all the way back, let go
Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button
Oh my, a bunch of new blocks!
Changed all existing stone slabs to smooth stone slabs (same look, new name!)
Changed all existing signs to oak signs (same look, new name!)
Made smooth stone slabs craftable from smooth stone
Added spruce, birch, jungle, acacia and dark oak signs
You can now right click on signs with dyes to change the text colour
Added stone stairs and slabs
Added granite stairs, slabs and walls
Added polished granite stairs and slabs
Added diorite stairs, slabs and walls
Added polished diorite stairs and slabs
Added andesite stairs, slabs and walls
Added polished andesite stairs and slabs
Added sandstone walls
Added smooth red sandstone stairs and slabs
Added smooth quartz stairs and slabs
Added brick walls
Added stone brick walls
Added mossy stone brick stairs, slabs and walls
Added nether brick walls
Added end stone brick stairs, slabs and walls
Added prismarine walls
Added red sandstone walls
Added red nether brick stairs, slabs and walls
Added smooth sandstone stairs and slabs
Added mossy cobblestone stairs and slabs
Made smooth stone obtainable by smelting stone
Made smooth sandstone obtainable by smelting sandstone
Made smooth red sandstone obtainable by smelting red sandstone
Made smooth quartz obtainable by smelting quartz block
Changed the recipe of nether brick fence to four brick blocks and two brick items
Changed the recipe of signs to require all of the same wood type, not any wood type
We've been dyeing to tell you more about this!
Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes
Unified all dye names (red, yellow, and green dyes no longer have special names)
Added new recipes to obtain coloured stained glass and coloured carpet
Crafted with four planks and two flint
Villagers use it as a work site
Get your green fingers!
To celebrate our new dyes, we added... flowers! Say hello to cornflower, wither rose and lily of the valley
Be careful of the wither rose! Don't let its subdued beauty lull you into a false sense of security...
What do they say? ...but really, what do they say?
Foxes come in two variants: red and snowy
Foxes are nocturnal
Foxes will hunt rabbits, chickens, and fish
Foxes are hunted by wolves and polar bears
Foxes are nimble and quick, so sneak up on them carefully!
Breed foxes with berries
If you breed two foxes, their offspring will trust you forever
Trusting foxes will defend you, but will still eat your chickens
Foxes like to eat any and every food item they find on the ground
You may find a fox exploring a nearby village at night
Moved inventory and crafting table repairing into the grindstone, this will be its new home
Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed
Hero of the Village effect causes the cost of trades with villagers to be reduced by a percentage and scales with level of the effect.
Hero of the Village additionally causes Villagers to occassionally toss items to you to thank you!
Added a new armour type for horses
Dye it in lots (yes, LOTS!) of different colours
Spawn in the world as a pack of five random illagers
Spawn in all variations of the Plains, Taiga, Deserts, Savanna
Scary-spooky new banner can be found a top the patrol leaders head
Wait, another new block!?
The lantern is a new light source
The lantern can be placed either hanging under a block or on top of a block
It gives slightly more light than the torch
Ermahgerd berks... holder... thingy?
Right-click an empty lectern to place book
Right-click a lectern with book to open
Current page is persistent and shared between all readers
Emits redstone pulses when page is changed
Use a comparator to get book reading progress
Bröther, may I have some lööm?
New and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner
Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern)
Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom
Old pattern recipes in the crafting table for apply patterns to banners have been removed
Even more! Can you believe it?!
Added barrel
Added smoker
Added blast furnace
Added cartography table
Added fletching table
Added grindstone
Added lectern
Added smithing table
Added stonecutter
Added village bell
The extraordinary Minecraft Texture Update has been available at minecraft.net for quite a while, and now it’s finally available by default in the game
We’ve renovated the old textures of Minecraft and polished them for a new beginning
If you're feeling nostalgic you can always enable the old "Programmer Art" textures in the resource pack menu
5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
1 previously existing, but unused, sound effect has now been made available: Pling
The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone
We bring pandamonium!
Pandas come in different types and personalities! There is even a rumour about a brown panda...
Pandas love bamboo! They kinda like cake as well
Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system
Pandas spawn naturally in the new bamboo forest biome
Pandas drop bamboo when killed. Don't kill pandas :(
Most importantly: pandas are cute and terribly silly!
The babies are, in general, even more silly than their parents. Silly panda cubs!
A new type of illager that, well, pillages!
Pillagers wield a new weapon, the crossbow!
As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts
Can be found in any biome villages generates in
Takes advantage of the new mystery block, the jigsaw, for generation
If you find an illager wearing a banner on its head, be careful not to kill it!
If you do kill it, you might find yourself facing a 'Bad Omen'
If you find yourself with a bad omen buff, be especially careful not to walk into a village
If you do walk into a village with it? Best of luck!
A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around!
The pen is mightier than the sword. Unless you're fighting a pillager!
Movable cursor for free text editing
Selection support
Copy & paste
Keyboard and mouse handling
Improved page filling and line wrapping
Increased book length (100 pages)
Movable cursor for free text editing
Selection support
Copy & paste
Here to make your life easy! No strings attached.
Easily buildable
Easily destroyable
Easily climbable
Easily the best use of your Bamboo
Crafted with 4 planks + 2 iron ingots
Villagers use it as a work site
New furnace upgrade that allows for the smelting of foods faster than the traditional furnace
Can be crafted via four Logs, and one furnace
Added to world gen in some villager buildings
New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more)
Crafted with three stone + one iron ingot
Hmmmm...
Found in buried ship treasure chests
Also craftable!
Whoever eats this stew will be imbued with an unknown effect for several seconds!
Whoever crafts the stew will know what effect they gave it
Lots of new trades have been added
Villagers now level up in a new way
The trading UI is updated (WIP)
The trading prices now depend on your reputation and on demand
The villagers will restock up to two times per day (if they can work at their work station!)
Added visual trading; villagers will display the item they want to trade for your in-hand item
Villagers and zombie villagers now have new fancy skins
Added mason profession
Cured zombie villagers retain their trades
Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
Each villager will try to find their own bed and work station
Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
Village detection is now based on beds, job sites, and meeting points instead of doors
Iron Golems will spawn when enough villagers meet
A mysterious trader that can be randomly found around
Provides various random trades from a variety of different biomes
Is escorted around by a few llama with some sweet new decorations! (Careful! They can be temperamental)
New optional tag for block items: - contains map of block state properties to be overwritten after block is placed (note: item model is not affected).
Creative menu search box now accepts tags (starting with )
Tooltip in creative search menu now lists item's tags
New item model property , backed directly by
integer NBT field
Extended NBT path syntax
New sub-commands for NBT manipulation and querying
New chat component for displaying values from NBT
Textures for potion effects, paintings and particles are now split into inpidual files. As a side effect, they can now be animated in the same way as blocks and items.
Sprites for particles can now be configured in resource packs (though particle still controls how they will be used).
Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in
Added a feature registry
Added a registry for decorators
Added a registry for carvers
Added a registry for surface builders
Item lore tag now uses chat component syntax
Profiler now lists time spent waiting for next tick (mostly idling or waiting for asynchronous tasks). Previous root is now listed under
Paintings and item frames in item form now support (same as spawn eggs)
Command parser now accepts as string quotes. Inside
-quoted string
is handled as normal character and requires no escaping (and vice-versa) - so now it's easier to input text components in NBT
New Light engine!
command - evaluates loot commands items in various contexts
Block drops are now controlled by loot tables
Players, armor stands and wither now have loot tables
Performance Improvements
Added command for delaying execution of functions
Time arguments in ,
and
can now have units (
- ticks,
- seconds,
- days). Fractions are allowed (for example
), but result will be rounded to nearest integer.
command - Sends a message to all players on your team.
Entity type predicates now accept tags ()
Damage source predicate now has option:
Entity predicate now accepts field
This predicate can contain up to six fields: ,
,
,
,
,
If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands)
Entity predicate now accepts field
Available tests: ,
,
,
,
Block variant , where
field uses same format as
Entity variant , where
field uses same format as
Additionaly, if field is present and set to
, contents of selected tags will be interpreted as chat components
Works same as selector components:
if there are no elements, returns empty string
if there are multiple elements, merges them with
field in
selectors now accepts entity type tags (
and
)
Item frame contents can now be modified with
- copies value from existing tag
- uses NBT literal
apply operation to selected fields
Basic operation: - replaces value
List operations:
Object operations:
Sources:
(and
)
when used as command, return count of matched elements
when used as part of command, continues on non-zero() or zero(
) count
General syntax:
- uses fishing context
- uses loot chest context (can be also used for advancement awards and cat gifts)
- simulates entity drops
- simulates block drops
- drops in world
- works similar to
. If
is missing, command will try to place all returned items. If
is higher than number of items, remaining slots will be cleared.
- replaces range of slots.
- replaces range of slots.
- inserts items into player's inventory (similar to
)
- inserts items into container (similar to shift left-click)
Schedules function or tag to run in gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record.
General syntax: Sends
to all players on the team of the player who runs the command. Available to all players on a team.
Can now return multiple values. When used as target, modification will be applied to every element
When setting location and no elements are found, new matching element will be created:
For example writing to will either found element in
for slot 10 or create new one
Add to match objects in list that have matching fields
Add to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries)
Note: this also works with root object: is valid path for referencing root object
Allow negative indices in to select element from end (i.e.
is last element,
second to last, etc)
Add to select all elements from list
and
settings now accept string names (integer values are still allowed as legacy option)
Server will exit faster is is not set
Added new option . Not going to tell you what it does.
New command line option initializes
and
with defaults, then exits
We are de-lighted to have a new light engine!
Moved light storage from chunks to a separate structure
Moved light calculation from all over the code to a self-contained place
Moved light computation off the main thread (on the server)
Added support for directional opacity of blocks (used by slabs, stairs, snow layers, non-full-block dirt-related blocks and extended piston base blocks)
Also made enchanting table, end portal frame block and piston base block block light correctly
Note: Some functions and predicates (like ,
,
,
) accept entity target parameter. Possible values are:
Block drops are now controlled by loot tables (stored in )
Tables and pools accept functions
Added new loot table entry types: ,
,
,
,
Added new loot table functions: ,
,
,
,
,
,
,
,
Added new loot table conditions: ,
,
,
,
,
,
and two special modifiers:
and
Integer values can now specify random number generator (available types: ,
,
). If omitted, defaults to uniform
Loot tables have optional , used to validate function usage (available types:
,
,
,
,
,
). Using function that references data not available in given context (for example, block state in fishing table) will cause warning
New entity parameter in predicates: - allows access to projectiles etc.
- usually entity performing action
- primary source of damage
- direct source of damage (may be different than
- for example, when killing with bow,
will be bow user, while
will be arrow entity)
Now uses same predicate syntax as advancements (like ). Parameters are now described in
field. If this field is empty object, any entity is accepted (but still has to be present).
Added new parameter (see note about entity target parameter for values). If present, name will be resolved with that entity (allows using selector and score components).
Joins conditions from parameter with "or" ("disjunction").
Check properties of block state.
- id of block. Test will fail, if broken block does not match
- map of
pairs
Checks damage source. Same syntax as , but uses damage source predicate (see
advancement trigger).
Inverts condition from parameter
applies advancement location predicate.
- predicate applied to location. Uses same structure as advancements.
Checks tool (available for block breaking and fishing).
- predicate applied to item. Uses same structure as advancements.
Return true with probability.
Passes with probability picked from table, indexed by enchantment level.
- id of enchantment
- list of probabilities for enchantment level, indexed from 0
No surprise here.
- optional boolean
- optional boolean
Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions.
Gets block specific drops. Currently implemented:
- block entity contents, for shulker boxes
- for banners and player skulls
Executes child entries when own conditions pass. Has no weight or quality.
Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions.
Adds contents of item tag. Fields:
- id of tag
- if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)
applies one of predefined bonus formulas.
- id for enchantment level used for calculation
- type of used bonus formula
- values required for formula (depend on type)
:
parameters: ,
adds random value using binomial distribution with and
parameters:
adds random value using uniform distribution from 0 to
no parameters
applies formula
Copies display name from block entity to item (see enchanting table behaviour)
Copies NBT from source to item tags.
- may be
,
,
or
- list of copy operations:
- source path (same as
commands)
- target path
-
,
(for lists),
- for compound tags
applies flat chance (equal to ) for every item to be destroyed (items in stack are processed separately)
Copies player profile info to player head item.
- source of profile (see note about entity target parameter for values, will do nothing if it's not player).
Limits count of every item stack to range.
:
- optional
- optional
Populates (works for shulker boxes, chests, etc.) with items from entries.
- list of entries (same as in pool)
Sets and
tags.
- id of loot table
- seed (if omitted or 0,
will not be set)
Adds or replaces lore lines.
- list of lines (in chat component format) to be added
- if true, previous lore is erased
- if present, name will be resolved with selected entity (see note about entity target parameter for values).
Improved performance of Redstone Wire when depowering.
Improved performance of Fish.
Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
Removed option to turn off VBO in the game settings. VBO are now always used.
Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for...
Added "Bamboo Jungle" and "Bamboo Jungle Hills" biomes which behave like a normal jungle, but have bamboo!
Report bugs here: Minecraft issue tracker
Want to give feedback?
Head over to our feedback website or come chat with us about it on the official Minecraft Discord
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